

This environment was created as part of my Unreal Engine course guided by environment art veteran Javier Perez. The goal was to design a modular sci-fi hallway using industry-standard techniques. I modeled all assets in Maya, created textures in Substance Designer and Substance Painter, and later assembled everything in Unreal Engine 5. The focus was on clean topology, PBR materials, and lighting to enhance mood and depth. This project helped me understand trim sheets, material blending, and real-time rendering workflows, giving me a solid foundation in creating game-ready environments.
- Built modular environment assets
- Learned trim sheet and UV optimization workflows
- Gained experience in PBR texturing
- Practiced post-processing in UE5
- Improved real-time rendering and performance optimization skills.