
Hi! I'm a passionate 3D Game Environment Artist at the beginning of my creative journey. I specialize in crafting immersive, story-driven environments for games using industry-standard tools like Unreal Engine, Autodesk Maya, Substance Painter, and more. While I'm still early in my career, I've developed a solid foundation in environment modeling, texturing, lighting, and level design. I'm constantly learning, experimenting, and pushing my skills to bring rich, believable worlds to life.
AI Artist and 3d Generalist @ Quicsnap
2023 - 2025
- Used AI tools like ComfyUI, Runway, Gemini, and Veo to generate Visuals, animations, and video content.
- Created 3D assets and environments in Maya and Blender, integrated into Unreal Engine for real-time use.
- Built master material systems and optimized workflows for fast iteration.
- Combined AI with traditional 3D workflows to enhance visual storytelling and speed up production.
3d Asset Artist @ Kalash Ent.
2022 - 2023
- Designed 3D printable assets using Blender with clean, production-ready topology.
- Delivered models for both digital use and physical fabrication.
Chaplin- Short Film
Final-year animated short film project developed by a team of students. (Awarded as Film of the year, Fergusson College)
- Created 3D props and modular environment in Blender.
- Designed stylized textures using Substance Painter and set up cinematic lighting for key scenes.
Wrecker - Game
Third-person SciFI game developed during a student project.
- Designed game environments and modular level elements in Unreal Engine.
- Created custom materials using Substance Designer and implemented lighting setups for mood and gameplay flow.