Om Thorat

Om Thorat

3D Environment Artist

Download Resume

Summary

Hi! I'm a passionate 3D Game Environment Artist at the beginning of my creative journey. I specialize in crafting immersive, story-driven environments for games using industry-standard tools like Unreal Engine, Autodesk Maya, Substance Painter, and more. While I'm still early in my career, I've developed a solid foundation in environment modeling, texturing, lighting, and level design. I'm constantly learning, experimenting, and pushing my skills to bring rich, believable worlds to life.

Skills

  • Environment Art
  • 3D Modelling
  • Texturing
  • Generative AI

Software Proficiency

  • Unreal Engine
  • Maya
  • Blender
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Speed Tree
  • After Effects

Experience

AI Artist and 3d Generalist @ Quicsnap

2023 - 2025

- Used AI tools like ComfyUI, Runway, Gemini, and Veo to generate Visuals, animations, and video content.

- Created 3D assets and environments in Maya and Blender, integrated into Unreal Engine for real-time use.

- Built master material systems and optimized workflows for fast iteration.

- Combined AI with traditional 3D workflows to enhance visual storytelling and speed up production.

3d Asset Artist @ Kalash Ent.

2022 - 2023

- Designed 3D printable assets using Blender with clean, production-ready topology.

- Delivered models for both digital use and physical fabrication.

Projects

Chaplin- Short Film

Final-year animated short film project developed by a team of students. (Awarded as Film of the year, Fergusson College)

- Created 3D props and modular environment in Blender.

- Designed stylized textures using Substance Painter and set up cinematic lighting for key scenes.

Wrecker - Game

Third-person SciFI game developed during a student project.

- Designed game environments and modular level elements in Unreal Engine.

- Created custom materials using Substance Designer and implemented lighting setups for mood and gameplay flow.